|
DXViewRenderToBitmap(WriteableBitmap, Int32, Int32) Method |
RenderToBitmap renders the 3D scene the specified WriteableBitmap.
See also other overrides of RenderToBitmap method:
RenderToBitmap,
RenderToBitmap(Int32, Int32, Int32, Int32, Boolean),
RenderToBitmap(Int32, Int32, Int32, Double, Double),
RenderToBitmap(Int32, Int32, Int32, Int32, Double, Double, Boolean),
RenderToBitmap(DXViewRenderedBitmapReadyDelegate, Int32, Int32, Int32, Int32, Double, Double, Boolean).
Namespace: Ab3d.DirectX.ControlsAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntax public void RenderToBitmap(
WriteableBitmap writeableBitmap,
int preferedMultisampling = -1,
int supersamplingCount = 1
)
Parameters
- writeableBitmap WriteableBitmap
- WriteableBitmap that will be used to render the 3D scene to
- preferedMultisampling Int32 (Optional)
- multisampling count that is used to render the image (used if possible). When -1 is specified (by default), then the current multisampling count from DXScene is used.
- supersamplingCount Int32 (Optional)
- super-sampling count (possible values: 1 no super-sampling, 4, 16, 64)
See Also