Click or drag to resize
AB4D logo

MeshObjectNode Fields

The MeshObjectNode type exposes the following members.

Fields
 NameDescription
Public fieldIsBackFaceMaterial IsBackFaceMaterial specifies if the material is used to render front (IsBackFaceMaterial == false) or back (IsBackFaceMaterial == true) faces.
Public fieldStatic memberSetOriginalObjectInRenderableMeshPrimitiveToSceneNode SetOriginalObjectInRenderableMeshPrimitiveToSceneNode is a static Boolean that specifies if the OriginalObject property of the RenderableMeshPrimitive objects that are created by this MeshObjectNode are set to the MeshObjectNode (when true; dy default) or to the Mesh object (when false; as in version 5.0 and before). This allows getting the SceneNode with hit testing.
Top
See Also