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MeshObjectNodeSetOriginalObjectInRenderableMeshPrimitiveToSceneNode Field

SetOriginalObjectInRenderableMeshPrimitiveToSceneNode is a static Boolean that specifies if the OriginalObject property of the RenderableMeshPrimitive objects that are created by this MeshObjectNode are set to the MeshObjectNode (when true; dy default) or to the Mesh object (when false; as in version 5.0 and before). This allows getting the SceneNode with hit testing.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public static bool SetOriginalObjectInRenderableMeshPrimitiveToSceneNode

Field Value

Boolean
See Also