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GraphicsProfile Fields

The GraphicsProfile type exposes the following members.

Fields
 NameDescription
Public fieldStatic memberHighQualityHardwareRendering HighQualityHardwareRendering is using high quality settings with hardware DirectX 11 rendering (using graphic card). This settings uses per-pixel lighting and 4 times supersampling with 4 times multi-sampling (4xSSAA + 4xMSAA).
Public fieldStatic memberHighQualitySoftwareRendering HighQualitySoftwareRendering is using high quality setting with software DirectX 11 rendering. Software rendering can produce the same effects as hardware rendering but is much slower because the rendering is done with the CPU. This settings uses per-pixel lighting and 4-times antialiasing.
Public fieldStatic memberHighSpeedNormalQualityHardwareRendering HighSpeedNormalQualityHardwareRendering is using low quality shaders (per-vertex lighting) with 4-times antialiasing and anisotropic texture sampling for faster rendering and not low quality graphics.
Public fieldStatic memberLowQualityHardwareRendering LowQualityHardwareRendering is using low quality and high performance settings with hardware DirectX 11 rendering (using graphic card). This settings uses per-vertex lighting (same as WPF 3D) and no anti-aliasing.
Public fieldStatic memberLowQualitySoftwareRendering LowQualitySoftwareRendering is using low quality setting with software DirectX 11 rendering. Software rendering can produce the same effects as hardware rendering but is much slower because the rendering is done with the CPU. This settings uses per-vertex lighting and no antialiasing.
Public fieldStatic memberNormalQualityHardwareRendering NormalQualityHardwareRendering is using normal quality settings with hardware DirectX 11 rendering (using graphic card). This settings uses per-pixel lighting (better then WPF 3D) and 4-times multi-sampling (4xMSAA).
Public fieldStatic memberNormalQualitySoftwareRendering NormalQualitySoftwareRendering is using normal quality setting with software DirectX 11 rendering. Software rendering can produce the same effects as hardware rendering but is much slower because the rendering is done with the CPU. This settings uses per-pixel lighting and 2-times antialiasing.
Public fieldStatic memberOptimizedHighQualityHardwareRendering OptimizedHighQualityHardwareRendering is the same as HighQualityHardwareRendering but uses 2 times supersampling instead of 4 times supersampling. This reduces the amount of used memory and required pixel shader invocations by 2 but still significantly improves line quality. This settings uses per-pixel lighting and 2 times supersampling with 4 times multi-sampling (2xSSAA + 4xMSAA).
Public fieldStatic memberStandardGraphicsProfiles StandardGraphicsProfiles is a array of all standard GraphicsProfiles
Public fieldStatic memberUltraQualityHardwareRendering UltraQualityHardwareRendering is using ultra quality settings with hardware DirectX 11 rendering (using graphic card). This settings uses per-pixel lighting and 16 times supersampling with 2 times multi-sampling (16xSSAA + 2xMSAA).
Public fieldStatic memberWpf3D Wpf3D is using WPF to render 3D graphics.
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