Graphics |
The GraphicsProfile type exposes the following members.
Name | Description | |
---|---|---|
HighQualityHardwareRendering | HighQualityHardwareRendering is using high quality settings with hardware DirectX 11 rendering (using graphic card). This settings uses per-pixel lighting and 4 times supersampling with 4 times multi-sampling (4xSSAA + 4xMSAA). | |
HighQualitySoftwareRendering | HighQualitySoftwareRendering is using high quality setting with software DirectX 11 rendering. Software rendering can produce the same effects as hardware rendering but is much slower because the rendering is done with the CPU. This settings uses per-pixel lighting and 4-times antialiasing. | |
HighSpeedNormalQualityHardwareRendering | HighSpeedNormalQualityHardwareRendering is using low quality shaders (per-vertex lighting) with 4-times antialiasing and anisotropic texture sampling for faster rendering and not low quality graphics. | |
LowQualityHardwareRendering | LowQualityHardwareRendering is using low quality and high performance settings with hardware DirectX 11 rendering (using graphic card). This settings uses per-vertex lighting (same as WPF 3D) and no anti-aliasing. | |
LowQualitySoftwareRendering | LowQualitySoftwareRendering is using low quality setting with software DirectX 11 rendering. Software rendering can produce the same effects as hardware rendering but is much slower because the rendering is done with the CPU. This settings uses per-vertex lighting and no antialiasing. | |
NormalQualityHardwareRendering | NormalQualityHardwareRendering is using normal quality settings with hardware DirectX 11 rendering (using graphic card). This settings uses per-pixel lighting (better then WPF 3D) and 4-times multi-sampling (4xMSAA). | |
NormalQualitySoftwareRendering | NormalQualitySoftwareRendering is using normal quality setting with software DirectX 11 rendering. Software rendering can produce the same effects as hardware rendering but is much slower because the rendering is done with the CPU. This settings uses per-pixel lighting and 2-times antialiasing. | |
OptimizedHighQualityHardwareRendering | OptimizedHighQualityHardwareRendering is the same as HighQualityHardwareRendering but uses 2 times supersampling instead of 4 times supersampling. This reduces the amount of used memory and required pixel shader invocations by 2 but still significantly improves line quality. This settings uses per-pixel lighting and 2 times supersampling with 4 times multi-sampling (2xSSAA + 4xMSAA). | |
StandardGraphicsProfiles | StandardGraphicsProfiles is a array of all standard GraphicsProfiles | |
UltraQualityHardwareRendering | UltraQualityHardwareRendering is using ultra quality settings with hardware DirectX 11 rendering (using graphic card). This settings uses per-pixel lighting and 16 times supersampling with 2 times multi-sampling (16xSSAA + 2xMSAA). | |
Wpf3D | Wpf3D is using WPF to render 3D graphics. |