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PolyLineNode Class |
PolyLineNode class is used to create a poly-line (line that is defined from connected line segments).
Inheritance Hierarchy Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic class PolyLineNode : PolyLineBaseNode
The PolyLineNode type exposes the following members.
Constructors | Name | Description |
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 | PolyLineNode(String) |
Constructor
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 | PolyLineNode(IPolyLineMaterial, String) |
Constructor
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 | PolyLineNode(Vector3, String) |
Constructor
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 | PolyLineNode(Color3, Single, String) |
Constructor
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 | PolyLineNode(Vector3, IPolyLineMaterial, String) |
Constructor
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 | PolyLineNode(Vector3, BoundingBox, IPolyLineMaterial, String) |
Constructor
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 | PolyLineNode(Vector3, Color3, Single, String) |
Constructor
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 | PolyLineNode(Vector3, Color4, Single, String) |
Constructor
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 | PolyLineNode(Vector3, BoundingBox, Color3, Single, String) |
Constructor
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 | PolyLineNode(Vector3, BoundingBox, Color4, Single, String) |
Constructor
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Properties | Name | Description |
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 | IsClosed |
Gets or sets a value that specifies if the PolyLineNode closes the lines by connecting the last and the first position.
When true, then StartLineCap and EndLineCap are not rendered.
This property is not automatically set to true when the first positions is the same as the last position.
Also in this case the first and last position are not connected by rendering bevel or miter edge.
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 | Positions |
Positions array that form 3D lines.
When the contents of the array is changed, call the UpdatePositions(NullableBoundingBox) method to update the mesh that stores the positions on the graphic card.
When the Position property is set to another array instance, then it is not needed to call UpdateMesh method.
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Methods | Name | Description |
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 | UpdatePositions |
UpdatePositions method needs to be called after the content of the Positions array is changed.
The method updates the local bounding box and will update the mesh in the update pass.
To update mesh, call Update method.
Optionally it is possible to set the bounding box of the positions. This prevents calculating the bounding box form the positions.
When the Positions property is set to another positions instance, then it is not needed to call this method.
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Remarks[Missing <remarks> documentation for "T:Ab4d.SharpEngine.SceneNodes.PolyLineNode"]
See Also