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GpuRenderPassCustomRenderArea Property |
Gets or sets a custom render area (Viewport) that is used when starting this render pass.
When set to default value (0,0,0,0) then the Width and Height of the RenderingContext are used for actual render area.
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic Rect2D CustomRenderArea { get; set; }
Property Value
Rect2D
See Also