![]() | |
Line |
The LineBaseNode type exposes the following members.
Name | Description | |
---|---|---|
![]() | CollectRenderingItems | (Overrides SceneNodeCollectRenderingItems(RenderingContext)) |
![]() | CreateRenderingItem | |
![]() | DisconnectMesh | |
![]() | Dispose | (Overrides SceneNodeDispose(Boolean)) |
![]() | DisposeEndLineCapData | |
![]() | DisposeRenderingItems | (Overrides SceneNodeDisposeRenderingItems) |
![]() | DisposeStartLineCapData | |
![]() | DisposeWithMaterial | DisposeWithMaterial disposes this SceneNode and also disposes the Material even if the material is created by the user and then used in the constructor of this SceneNode (in this case the standard Dispose method does not dispose the materials). This also always disposes the mesh, because it for lines the mesh is always created by the SceneNode. |
![]() | GetCenterPosition |
Returns center position of this line.
Center position is calculated from the center position of the line mesh that is
transformed by the Transform (when applyTransformation is true).
When mesh is not defined, then (0, 0, 0) is returned (regardless of the Transformation).
(Overrides RenderedNodeGetCenterPosition(Boolean, Boolean)) |
![]() | GetMesh | Returns the mesh that is used by this ModelNode. |
![]() | GetOverviewText | (Overrides SceneNodeGetOverviewText(StringBuilder, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean)) |
![]() | OnInitializeSceneResources | (Overrides InitializedSceneComponentOnInitializeSceneResources(Scene, VulkanDevice)) |
![]() | OnIsVisibleChanged | (Overrides SceneNodeOnIsVisibleChanged(Boolean)) |
![]() | OnUpdate | (Overrides SceneNodeOnUpdate) |
![]() | OnWorldMatrixChanged | (Overrides SceneNodeOnWorldMatrixChanged) |
![]() | SetMaxLineArrowLength | SetMaxLineArrowLength method sets a custom maxLineArrowLength to be used by this line. This overrides the default value that is set by the static MaxLineArrowLength property (see this property for more info). |
![]() | SetMesh | SetMesh is a protected method that sets the mesh that is used for this SceneNode. The method disconnects and disposes the previous mesh (if any). If the new mesh was not yet initialized and if this scene node was, it calls InitializeDeviceResources method. The method also sets the disposeMesh to true - this will dispose the mesh when this SceneNode is disposed. |
![]() | SetMinLineArrowLength | SetMinLineArrowLength method sets a custom minLineArrowLength to be used by this line. This overrides the default value that is set by the static MinLineListArrowLength property (see this property for more info). |
![]() | UpdateLocalBoundingBox | (Overrides SceneNodeUpdateLocalBoundingBox) |
![]() | UpdateRenderingItemMesh | |
![]() | UpdateWorldBoundingBox | (Overrides SceneNodeUpdateWorldBoundingBox) |