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PostProcessBaseInitializeResources Method

Initializes this component. The specified scene must be initialized (has the GpuDevice property set). This method calls a virtual OnInitializeResources(SceneView, VulkanDevice) that can be used by a derived class to create the resources.

Namespace: Ab4d.SharpEngine.PostProcessing
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public void InitializeResources(
	SceneView parentSceneView
)

Parameters

parentSceneView  SceneView
SceneView to where that PostProcess was added to
See Also