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GpuRenderPass(VulkanDevice, GpuImage, GpuImage, ImageLayout, Boolean, String) Constructor

Initializes a new instance of the GpuRenderPass class

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public GpuRenderPass(
	VulkanDevice gpuDevice,
	GpuImage colorAttachment,
	GpuImage? depthStencilAttachment,
	ImageLayout finalImageLayout,
	bool hasStencilBuffer,
	string? name = null
)

Parameters

gpuDevice  VulkanDevice
 
colorAttachment  GpuImage
 
depthStencilAttachment  GpuImage
 
finalImageLayout  ImageLayout
 
hasStencilBuffer  Boolean
 
name  String  (Optional)
 
See Also