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Scene |
The SceneNode type exposes the following members.
Name | Description | |
---|---|---|
![]() | DirtyFlags | Gets the current dirty flags |
![]() | IsHitTestVisible | Gets or sets a Boolean that specifies if this SceneNode (and in case of GroupNode all its child SceneNodes) are visible to hit testing. When false, then the object cannot be hit and the testing ray passes through this SceneNode and through its child SceneNodes. Default value is true. |
![]() | IsParentVisible | True if parent is visible |
![]() | IsVisible | True if this SceneNode is actually visible (taking this and parent's Visibility into account). |
![]() | IsWorldMatrixIdentity | True if this SceneNode has no transformed and also its parents have no transformation. |
![]() | Parent | Gets the parent GroupNode of this SceneNode. |
![]() | PreviousDirtyFlags | Gets DirtyFlags value before the last Update method call. The Update method the DirtyFlags value is reset to Unchanged. This property is set in the CleanDirtyFlags method and preserves the DirtyFlags value before the last Update call. |
![]() | Transform | Gets or sets a transformation to this SceneNode. |
![]() | Visibility | Gets or sets a SceneNodeVisibility of this SceneNode. If this SceneNode is a GroupNode, then setting this property to Hidden will also hide all the child SceneNodes. To see if this SceneNode is actually visible (taking this and parent's Visibility into account) see the value of the IsVisible property. Default value is Visible. |