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SceneNode Properties

The SceneNode type exposes the following members.

Properties
 NameDescription
Public propertyDirtyFlags Gets the current dirty flags
Public propertyIsHitTestVisible Gets or sets a Boolean that specifies if this SceneNode (and in case of GroupNode all its child SceneNodes) are visible to hit testing. When false, then the object cannot be hit and the testing ray passes through this SceneNode and through its child SceneNodes. Default value is true.
Protected propertyIsParentVisible True if parent is visible
Public propertyIsVisible True if this SceneNode is actually visible (taking this and parent's Visibility into account).
Public propertyIsWorldMatrixIdentity True if this SceneNode has no transformed and also its parents have no transformation.
Public propertyParent Gets the parent GroupNode of this SceneNode.
Public propertyPreviousDirtyFlags Gets DirtyFlags value before the last Update method call. The Update method the DirtyFlags value is reset to Unchanged. This property is set in the CleanDirtyFlags method and preserves the DirtyFlags value before the last Update call.
Public propertyTransform Gets or sets a transformation to this SceneNode.
Public propertyVisibility Gets or sets a SceneNodeVisibility of this SceneNode. If this SceneNode is a GroupNode, then setting this property to Hidden will also hide all the child SceneNodes. To see if this SceneNode is actually visible (taking this and parent's Visibility into account) see the value of the IsVisible property. Default value is Visible.
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