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PlanarShadowMeshCreatorSimplifyNormalCalculation Property |
When true (by default) then the normals for the generated shadow mesh will be all set to the normal of the plane.
This is faster, but when the shadow is shown by both front and back material this may produce some z-fighting artifacts
because the triangles that are pointer down will still have the same normal as triangles that are pointed up.
This can be solved by setting this property to false and this will calculate the actual normals for the mesh.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic bool SimplifyNormalCalculation { get; set; }
Property Value
Boolean[Missing <value> documentation for "P:Ab4d.SharpEngine.Utilities.PlanarShadowMeshCreator.SimplifyNormalCalculation"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Utilities.PlanarShadowMeshCreator.SimplifyNormalCalculation"]
See Also