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ManualInputEventsManagerTriggerEnterLeaveEventsOnEachSceneNodeChange Property

Gets or sets a Boolean that specifies if Enter and Leave events are triggered on each change of the SceneNode (when true). When false, then Enter and Leave events are triggered only when InputEventSource object is changed (for example, when using MultiModelNodesEventsSource then Leave and Enter events will not be triggered when pointer is moved from one to another SceneNode that are all registered by the same MultiModelNodesEventsSource). Default value is true.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public bool TriggerEnterLeaveEventsOnEachSceneNodeChange { get; set; }

Property Value

Boolean
See Also