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LineSelectorDataPositionsTransform Property

Gets or sets a Transform that is used to transform all positions.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public Transform? PositionsTransform { get; set; }

Property Value

Transform
Remarks

PositionsTransform gets or sets a Transform that is used to transform all positions.

When LineSelectorData is created with LineNode object and when no custom PositionsTransform is set, then the WorldMatrix from the LineNode is used to transform the positions of the lines.

See Also