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DynamicMemoryBlockTPreventZeroBlockIndex Property

When false (by default) then first block index starts with 0. If true then the first block index starts with 1 (this is used for StandardEffect where material index that is sent to shader can be negative to invert normal; because of this material index must not be zero). This property must be set before calling GetNextFreeIndex.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public bool PreventZeroBlockIndex { get; set; }

Property Value

Boolean
See Also