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DynamicMemoryBlockTPreventZeroBlockIndex Property

When false (by default) then first block index starts with 0. If true then the first block index starts with 1 (this is used for StandardEffect where material index that is sent to shader can be negative to invert normal; because of this material index must not be zero). This property must be set before calling GetNextFreeIndex.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public bool PreventZeroBlockIndex { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.Utilities.DynamicMemoryBlock`1.PreventZeroBlockIndex"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Utilities.DynamicMemoryBlock`1.PreventZeroBlockIndex"]

See Also