Click or drag to resize
Ab4d.SharpEngine logo

SphereModelNodeUseSharedSphereMesh Property

Gets or sets a Boolean that specifies that when Segments is set to 30, then a shared mesh with center at (0, 0, 0), radius of 1 and 30 segments is used for this sphere (this uses the same vertex and index buffer for all boxes with shared mesh). In this case the final position and size is set by using a mesh transformation. When false, then a new mesh instance is created that has the center and size that are specified in this sphere model. Default value is true.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public bool UseSharedSphereMesh { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneNodes.SphereModelNode.UseSharedSphereMesh"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneNodes.SphereModelNode.UseSharedSphereMesh"]

See Also