Click or drag to resize
Ab4d.SharpEngine logo

PlaneModelNodeUseSharedPlaneMesh Property

Gets or sets a Boolean that specifies if a shared plane mesh with center at (0, 0, 0) and size (1, 1) is used for this plane (this uses the same vertex and index buffer for all planes with shared mesh). In this case the final position and size is set by using a mesh transformation. When false, then a new mesh instance is created with positions that are calculated from the properties of this plane. Default value is true.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public bool UseSharedPlaneMesh { get; set; }

Property Value

Boolean
See Also