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MultiMaterialModelNodeCalculateActualBoundingBox Property

Gets or sets a Boolean that specifies if BoundingBox is calculated only from positions that are used by the SubMeshes. When false, then BoundingBox from the mesh is used and no actual bounding box is calculated. Default value is false because usually all the positions in the mesh are used by a single MultiMaterialModelNode but with different materials.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public bool CalculateActualBoundingBox { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneNodes.MultiMaterialModelNode.CalculateActualBoundingBox"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneNodes.MultiMaterialModelNode.CalculateActualBoundingBox"]

See Also