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MultiMaterialModelNodeCalculateActualBoundingBox Property

Gets or sets a Boolean that specifies if BoundingBox is calculated only from positions that are used by the SubMeshes. When false, then BoundingBox from the mesh is used and no actual bounding box is calculated. Default value is false because usually all the positions in the mesh are used by a single MultiMaterialModelNode but with different materials.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public bool CalculateActualBoundingBox { get; set; }

Property Value

Boolean
See Also