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TextureLoaderCreateTextureAsync Method

Overload List
 NameDescription
Public methodStatic memberCreateTextureAsync(String, Scene, IBitmapIO, Boolean, Boolean) CreateTexture creates a GpuImage from the specified file. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(String, VulkanDevice, IBitmapIO, Boolean, Boolean) CreateTexture creates a GpuImage from the specified file. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(Stream, String, Scene, IBitmapIO, Boolean, Boolean) CreateTexture creates a GpuImage from the specified file. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(Stream, String, VulkanDevice, IBitmapIO, Boolean, Boolean) CreateTexture creates a GpuImage from the specified file. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(String, Scene, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) CreateTexture loads the specified texture file in the background and calls the specified textureCreatedCallback when the GpuImage is created. Optionally the textureCreationFailedCallback can be called when an exception happens. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(String, VulkanDevice, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) CreateTexture loads the specified texture file in the background and calls the specified textureCreatedCallback when the GpuImage is created. Optionally the textureCreationFailedCallback can be called when an exception happens. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(Stream, String, Scene, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) CreateTexture loads the specified texture file in the background and calls the specified textureCreatedCallback when the GpuImage is created. Optionally the textureCreationFailedCallback can be called when an exception happens. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(Stream, String, VulkanDevice, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) CreateTexture loads the specified texture file in the background and calls the specified textureCreatedCallback when the GpuImage is created. Optionally the textureCreationFailedCallback can be called when an exception happens. See remarks for TextureLoader for more info.
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