Click or drag to resize
Ab4d.SharpEngine logo

GpuSamplerManagerGetSampler Method

Overload List
 NameDescription
Public methodGetSampler(CommonSamplerTypes) Returns a VulkanSampler for the specified samplerType (used mips count is clamped by Vulkan to the value defined by texture size). The samples uses linear anisotropic filtering. To create a custom sampler use CreateSampler(Int32, SamplerAddressMode, Filter, SamplerMipmapMode, Single, BorderColor, String) method. The returned sample is owned by this VulkanSamplerFactory and is disposed when this object is disposed.
Public methodGetSampler(CommonSamplerTypes, Int32) Returns a VulkanSampler for the specified samplerType and the specified mipsCount. If you want to use mips count that is defined by the size of the texture, then set mipsCount to MaxMipsCount or use GetSampler(CommonSamplerTypes) method that does not require mips count parameter. This will require less samples to be created. The samples uses linear anisotropic filtering. To create a custom sampler use CreateSampler(Int32, SamplerAddressMode, Filter, SamplerMipmapMode, Single, BorderColor, String) method. The returned sample is owned by this VulkanSamplerFactory and is disposed when this object is disposed.
Top
See Also