| Name | Description |
---|
| GetRayFromCamera(Int32, Int32, Boolean, Boolean) |
Returns a Ray that goes into a direction that is calculated from the specified x and y position in screen coordinates.
For perspective camera the ray starts at the current camera position.
The ray can be used for hit testing from the mouse position defined by x and y (relative to this SceneView object).
When the Ray cannot be created (size is zero or camera matrix is not valid), then a Ray with zero Direction is returned (Ray.IsValid would return false).
|
| GetRayFromCamera(Single, Single, Boolean, Boolean) |
Returns a Ray that goes into a direction that is calculated from the specified x and y position in screen coordinates.
For perspective camera the ray starts at the current camera position.
The ray can be used for hit testing from the mouse position defined by x and y (relative to this SceneView object).
When the Ray cannot be created (size is zero or camera matrix is not valid), then a Ray with zero Direction is returned (Ray.IsValid would return false).
|