Scene |
Name | Description | |
---|---|---|
GetClosestHitObject(Ray, HitTestOptions) | GetClosestHitObject method executes a hit testing by using the specified Ray on the SceneNodes that are shown by this SceneView and returns a RayHitTestResult object with the closest triangle hit. When no triangle is hit, null is returned. | |
GetClosestHitObject(Single, Single, Boolean, HitTestOptions) | GetClosestHitObject method executes a hit testing from the specified x and y positions on the SceneNodes that are shown by this SceneView and returns a RayHitTestResult object with the closest triangle hit. When no triangle is hit, null is returned. |