Extensions Methods |
The Extensions type exposes the following members.
Name | Description | |
---|---|---|
Saturate(Color3) | Ensures that the color components are within 0 and 1 - if smaller than 0 than the value is set to 0; if bigger than 1 the value is set to 1. This is the same as saturate function in HLSL. | |
Saturate(Color4) | Ensures that the color components are within 0 and 1 - if smaller than 0 than the value is set to 0; if bigger than 1 the value is set to 1. This is the same as saturate function in HLSL. | |
ToBoundingBox | Converts WPF Rect3D to BoundingBox | |
ToColor3 | Converts WPF Color to SharpEngine's Color3 | |
ToColor4 | Converts WPF Color to SharpEngine's Color4 | |
ToMatrix | Converts WPF Matrix3D to System.Numerics.Matrix4x4 that is used in SharpEngine | |
ToPremultipliedColor3(Color) | Converts WPF Color to premultipled SharpEngine's Color3 (premultipled color is color where R, G and B color values are multiplied with alpha value) | |
ToPremultipliedColor3(Color, Single) | Converts WPF Color to premultipled SharpEngine's Color3 (premultipled color is color where R, G and B color values are multiplied with alpha value) | |
ToPremultipliedColor4 | Converts WPF Color to premultipled SharpEngine's Color4 (premultipled color is color where R, G and B color values are multiplied with alpha value) | |
ToRect3D | Converts BoundingBox to WPF Rect3D | |
ToVector3(Point3D) | Converts WPF Point3D to SharpEngine's Vector3 | |
ToVector3(Vector3D) | Converts WPF Vector3D to SharpEngine's Vector3 | |
ToWpfColor(Color3) | Converts SharpEngine's Color3 to WPF color | |
ToWpfColor(Color4) | Converts SharpEngine's Color4 to WPF color | |
ToWpfMatrix3D | Converts System.Numerics.Matrix4x4 that is used in SharpEngine to WPF Matrix3D | |
ToWpfPoint3D | Converts SharpEngine's Vector3 to WPF Point3D | |
ToWpfVector3D | Converts SharpEngine's Vector3 to WPF Vector3D |