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Rendering |
The RenderingContext type exposes the following members.
Name | Description | |
---|---|---|
![]() | BeginRecordingCommandBuffer | |
![]() | BeginRenderPass(GpuRenderPass) | |
![]() | BeginRenderPass(RenderPass, Framebuffer, Int32, Int32) | |
![]() | ClearGraphicsCommandBuffers | |
![]() | ClearSwapChainImages | |
![]() | EndRecordingCommandBuffer | |
![]() | EndRenderPass | |
![]() | IsCommandBuffersRecreateNeeded | IsCommandBuffersRecreateNeeded returns true if Scene.DirtyFlags and DirtyFlags require that the command buffer is recreated. |
![]() | IsRenderingLayersRecreateNeeded | IsRenderingLayersRecreateNeeded returns true if Scene.DirtyFlags and DirtyFlags require that the RenderingLayers are recreated by calling CollectRenderingItems(RenderingContext) methods on all SceneNodes.. |
![]() | MarkAllCommandBuffersAsDirty | |
![]() | ResetCounters | |
![]() | SetSwapChainImageIndex | |
![]() | ShouldDisposeAllRenderingItems | |
![]() | StartNewFrame | |
![]() | UpdateCommandBuffers | |
![]() | UpdateDirtyFlags | |
![]() | UpdateSwapChain |