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TransformationUtilsAddTransformation Method

Adds the transformToAdd to the specified SceneNode. If SceneNode have no Transform set, set the transformToAdd to it. If SceneNode already have Transform set, the transformToAdd is added to existing or new TransformGroup.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static void AddTransformation(
	SceneNode sceneNode,
	Transform? transformToAdd
)

Parameters

sceneNode  SceneNode
SceneNode
transformToAdd  Transform
transformation to be added
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.TransformationUtils.AddTransformation(Ab4d.SharpEngine.SceneNodes.SceneNode,Ab4d.SharpEngine.Transformations.Transform)"]

See Also