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SpriteBatch.SetTransform(Matrix3x2) Method |
Sets the transformation of the sprites that will be drawn after this method is called.
Note that the coordinate system goes from (0, 0) at top-left corner to (1, 1) at bottom right corner.
To rotate the sprite, set the destinationRectangle in the Draw command so that the center of the sprite will be at (0, 0).
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic void SetTransform(
Matrix3x2 transformMatrix
)
Parameters
- transformMatrix Matrix3x2
- Matrix
See Also