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SpriteBatchSetTransform(Matrix3x2) Method |
Sets the transformation of the sprites that will be drawn after this method is called.
Note that the coordinate system goes from (0, 0) at top-left corner to (1, 1) at bottom right corner.
To rotate the sprite, set the destinationRectangle in the Draw command so that the center of the sprite will be at (0, 0).
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public void SetTransform(
Matrix3x2 transformMatrix
)
Parameters
- transformMatrix Matrix3x2
- Matrix
See Also