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ModelUtilsSliceModelNode(Plane, ModelNode) Method

Slices the specified ModelNode with the specified Plane and returns two new MeshModelNode objects: one MeshModelNode that is in front of the plane (in the direction of plane's Normal vector) and one MeshModelNode that is in the back of the plane. If the specified ModelNode is fully in front (or in back) of the Plane, then the same instance of ModelNode is returned (the other returned GroupNode is null). If the specified ModelNode intersects the Plane, it is sliced and new MeshModelNode objects are created from it.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static (MeshModelNode frontModelNode, MeshModelNode? backModelNode) SliceModelNode(
	Plane plane,
	ModelNode modelNode
)

Parameters

plane  Plane
Plane
modelNode  ModelNode
ModelNode to slice

Return Value

ValueTupleMeshModelNode, MeshModelNode
(frontModelNode, backModelNode) - two MeshModelNode as a Tuple
See Also