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MeshBooleanOperationsUnion Method |
Returns a new StandardMesh that is created by merging mesh1 and mesh2 (space defined by either mesh1 or mesh2).
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static StandardMesh? Union(
StandardMesh? mesh1,
StandardMesh? mesh2,
bool processOnlyIntersectingTriangles = true
)
Parameters
- mesh1 StandardMesh
- mesh1 as StandardMesh
- mesh2 StandardMesh
- mesh2 as StandardMesh
- processOnlyIntersectingTriangles Boolean (Optional)
- when true (by default) then only triangles from mesh1 that intersect the bounds of mesh2 will be processed by subtraction; other triangles will be copied from the mesh1. This can produce significantly simpler mesh.
Return Value
StandardMeshMerged StandardMesh
See Also