Click or drag to resize
Ab4d.SharpEngine logo

LineUtilsGetNormalLinePositions(Mesh, Matrix4x4, Single) Method

Gets an array of Vector3 positions that define normal vector lines for the specified mesh.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static Vector3[]? GetNormalLinePositions(
	Mesh mesh,
	Matrix4x4 transformMatrix,
	float normalsLength = 0f
)

Parameters

mesh  Mesh
mesh
transformMatrix  Matrix4x4
Matrix4x4 that is used to transform all normals
normalsLength  Single  (Optional)
length of each normal line. When zero (by default), then normalLength is 5% length of mesh's diagonal from bounding box)

Return Value

Vector3
array of Vector3 positions that define normal vector lines for the specified mesh
Exceptions
ExceptionCondition
ArgumentNullExceptionwhen mesh is null
See Also