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LineSelectorDataCalculateViewPositions Method |
CalculateViewPositions method converts the 3D line positions into 2D positions on the screen that can be used for calculating distance to specified 2D position.
This method must be called before
GetClosestDistance(Vector2, Single) or
GetClosestPositionOnLine(Vector3, Vector3) methods can be called.
The
SceneView property must be set before calling this method.
When calling CalculateViewPositions on multiple instances of LineSelectorData, it is recommended to use CalculateViewPositions that takes worldToViewMatrix and dpi scale.
This is faster because SceneView.GetWorldToViewportMatrix is called only once.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic void CalculateViewPositions()
See Also