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LineSelectorDataCalculateViewPositions Method |
CalculateViewPositions method converts the 3D line positions into 2D positions on the screen that can be used for calculating distance to specified 2D position.
This method must be called before
GetClosestDistance(Vector2, Single) or
GetClosestPositionOnLine(Vector3, Vector3) methods can be called.
The
SceneView property must be set before calling this method.
When calling CalculateViewPositions on multiple instances of LineSelectorData, it is recommended to use CalculateViewPositions that takes worldToViewMatrix and dpi scale.
This is faster because SceneView.GetWorldToViewportMatrix is called only once.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public void CalculateViewPositions()
See Also Reference
[!:CalculateViewPositions(Matrix4x4, float, float)]