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GpuDynamicMemoryBlockTMarkDataChanged Method

MarkDataChanged need to be called after the Data is changed. This will copy the data to the GpuBuffer on next call to Update(Int32) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void MarkDataChanged()
See Also