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EdgeLinesFactoryCreateEdgeLines Method

CreateEdgeLines method returns a List with edge line position (each edge line is defined by its start and end position). The edge lines are generated for the specified sceneNode and its children. The edge lines are created if angle in degrees between two adjacent triangles is bigger then the specified edgeStartAngleInDegrees.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public List<Vector3> CreateEdgeLines(
	SceneNode sceneNode,
	float edgeStartAngleInDegrees,
	Transform? parentTransform = null
)

Parameters

sceneNode  SceneNode
SceneNode
edgeStartAngleInDegrees  Single
if angle in degrees between two adjacent triangles is bigger then the specified edgeStartAngleInDegrees, then an edge line is created between triangles.
parentTransform  Transform  (Optional)
optional Transform that is added to the sceneNode (null by default)

Return Value

ListVector3

[Missing <returns> documentation for "M:Ab4d.SharpEngine.Utilities.EdgeLinesFactory.CreateEdgeLines(Ab4d.SharpEngine.SceneNodes.SceneNode,System.Single,Ab4d.SharpEngine.Transformations.Transform)"]

See Also