 |
MultiMaterialModelNodeAddSubMesh(SubMesh) Method |
AddSubMesh method adds the specified SubMesh to this MultiMaterialModelNode.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void AddSubMesh(
SubMesh subMeshToAdd
)
Parameters
- subMeshToAdd SubMesh
- Start index in IndexBuffer in the Mesh. Note that index numbers are not triangle indexes but indices in the IndexBuffer. For example to set start location to the second triangle, set StartIndexLocation to 3 (indices from 0 to 2 define the first triangle).
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.MultiMaterialModelNode.AddSubMesh(Ab4d.SharpEngine.Meshes.SubMesh)"]
See Also