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MultiMaterialModelNodeAddSubMesh(SubMesh) Method

AddSubMesh method adds the specified SubMesh to this MultiMaterialModelNode.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void AddSubMesh(
	SubMesh subMeshToAdd
)

Parameters

subMeshToAdd  SubMesh
Start index in IndexBuffer in the Mesh. Note that index numbers are not triangle indexes but indices in the IndexBuffer. For example to set start location to the second triangle, set StartIndexLocation to 3 (indices from 0 to 2 define the first triangle).
See Also