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MultiLineBaseNodeUpdatePositions Method |
UpdatePositions method needs to be called after the content of the
_positions array is changed.
The method updates the local bounding box and will update the mesh in the update pass.
To update mesh, call
Update method.
Optionally it is possible to set the bounding box of the positions. This prevents calculating the bounding box form the positions.
When the
_positions property is set to another positions instance, then it is not needed to call this method.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax protected void UpdatePositions(
BoundingBox? newPositionsBoundingBox = null
)
Parameters
- newPositionsBoundingBox NullableBoundingBox (Optional)
- optional bounding box of the positions
See Also