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ArrowModelNode(Vector3, Vector3, Single, Single, Single, Int32, Boolean, Material, String) Constructor

Create a 3D arrow model with parametrized arrow tip and specified material.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public ArrowModelNode(
	Vector3 startPosition,
	Vector3 endPosition,
	float radius,
	float arrowRadius,
	float arrowAngle,
	int segments,
	bool generateTextureCoordinates,
	Material material,
	string? name = null
)

Parameters

startPosition  Vector3
Arrow's start position (the center of circle at the arrow's back).
endPosition  Vector3
Arrow's end position (the point at the arrow's tip).
radius  Single
The radius of the arrow's body.
arrowRadius  Single
The radius of the arrow's tip.
arrowAngle  Single
The slope (angle) of the arrow's tip. Determines tip length along the body direction.
segments  Int32
Number of segments comprising the circles and the side surface.
generateTextureCoordinates  Boolean
Generate texture coordinates for the mesh.
material  Material
Mesh material.
name  String  (Optional)
Optional node name.
See Also