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ObjFileToSceneNodesConverterCreateTexture Method

CreateGpuTexture method creates a GpuTexture from texture file name and sets that to the specified standardMaterial.

Namespace: Ab4d.SharpEngine.ObjFile
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
protected virtual void CreateTexture(
	string textureFileName,
	string? texturesFilePath,
	Func<string, Stream?>? resolveResourceFunc,
	StandardMaterial standardMaterial
)

Parameters

textureFileName  String
textureFileName as written in model file
texturesFilePath  String
textures path as specified to the AssimpConverter (can be null)
resolveResourceFunc  FuncString, Stream
callback function to resolve textureFileName to stream (can be null)
standardMaterial  StandardMaterial
StandardMaterial that will get the read texture
See Also