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ObjFileToSceneNodesConverterCreateTexture Method

CreateGpuTexture method creates a GpuTexture from texture file name and sets that to the specified standardMaterial.

Namespace: Ab4d.SharpEngine.ObjFile
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
protected virtual void CreateTexture(
	string textureFileName,
	string? texturesFilePath,
	Func<string, Stream?>? resolveResourceFunc,
	StandardMaterial standardMaterial
)

Parameters

textureFileName  String
textureFileName as written in model file
texturesFilePath  String
textures path as specified to the AssimpConverter (can be null)
resolveResourceFunc  FuncString, Stream
callback function to resolve textureFileName to stream (can be null)
standardMaterial  StandardMaterial
StandardMaterial that will get the read texture
See Also