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ObjFileToSceneNodesConverterCreateTexture Method |
CreateGpuTexture method creates a GpuTexture from texture file name and sets that to the specified standardMaterial.
Namespace: Ab4d.SharpEngine.ObjFileAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxprotected virtual void CreateTexture(
string textureFileName,
string? texturesFilePath,
Func<string, Stream?>? resolveResourceFunc,
StandardMaterial standardMaterial
)
Parameters
- textureFileName String
- textureFileName as written in model file
- texturesFilePath String
- textures path as specified to the AssimpConverter (can be null)
- resolveResourceFunc FuncString, Stream
- callback function to resolve textureFileName to stream (can be null)
- standardMaterial StandardMaterial
- StandardMaterial that will get the read texture
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.ObjFile.ObjFileToSceneNodesConverter.CreateTexture(System.String,System.String,System.Func{System.String,System.IO.Stream},Ab4d.SharpEngine.Materials.StandardMaterial)"]
See Also