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SpriteEffectOnInitializeDeviceResources Method

Initializes resources with the specified GpuDevice. This method can be override and is called from InitializeDeviceResources method.

Namespace: Ab4d.SharpEngine.Effects
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
protected override void OnInitializeDeviceResources(
	VulkanDevice gpuDevice
)

Parameters

gpuDevice  VulkanDevice
VulkanDevice
See Also