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PixelEffectInitializeMaterial Method

Initializes the material with this effect. This method is called when the specified material is used for the first time. This usually assigns the buffer and an index in the buffer to the material.

Namespace: Ab4d.SharpEngine.Effects
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public override void InitializeMaterial(
	Material material
)

Parameters

material  Material
Material to initialize
See Also