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EffectBeginUpdate Method

BeginUpdate method is called for each registered effect before the SceneNodes and their materials are updated. It can be used to read some data from the RenderingContext (for example CurrentSwapChainImageIndex). It is used with the EndUpdate method to prepare all the data for the next rendered frame. BeginUpdate method internally calls OnBeginUpdate(RenderingContext) method that needs to be implemented by the derived effect.

Namespace: Ab4d.SharpEngine.Effects
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void BeginUpdate(
	RenderingContext renderingContext
)

Parameters

renderingContext  RenderingContext
RenderingContext
See Also