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EffectBeginUpdate Method |
BeginUpdate method is called for each registered effect before the SceneNodes and their materials are updated.
It can be used to read some data from the RenderingContext (for example CurrentSwapChainImageIndex). It is used with the
EndUpdate method to prepare all the data for the next rendered frame.
BeginUpdate method internally calls
OnBeginUpdate(RenderingContext) method that needs to be implemented by the derived effect.
Namespace: Ab4d.SharpEngine.EffectsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void BeginUpdate(
RenderingContext renderingContext
)
Parameters
- renderingContext RenderingContext
- RenderingContext
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Effects.Effect.BeginUpdate(Ab4d.SharpEngine.Core.RenderingContext)"]
See Also