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GpuRenderPass(VulkanDevice, GpuImage, GpuImage, ImageLayout, Boolean, String) Constructor |
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic GpuRenderPass(
VulkanDevice gpuDevice,
GpuImage colorAttachment,
GpuImage? depthStencilAttachment,
ImageLayout finalImageLayout,
bool hasStencilBuffer,
string? name = null
)
Parameters
- gpuDevice VulkanDevice
-
- colorAttachment GpuImage
-
- depthStencilAttachment GpuImage
-
- finalImageLayout ImageLayout
-
- hasStencilBuffer Boolean
-
- name String (Optional)
-
See Also