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GpuImageCopyDataToImage(Byte, Boolean) Method |
Copies the data from the specified byte array to this image.
When transitionImageToShaderReadOnlyOptimalLayout is true, the image layout is transitioned to ShaderReadOnlyOptimal; when false the image layout is set to TransferSrcOptimal.
To preserve the image layout, call CopyDataToImage without transitionImageToShaderReadOnlyOptimalLayout parameter.
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void CopyDataToImage(
byte[] data,
bool transitionImageToShaderReadOnlyOptimalLayout
)
Parameters
- data Byte
- byte array
- transitionImageToShaderReadOnlyOptimalLayout Boolean
- when true, the image layout is transitioned to ShaderReadOnlyOptimal; when false the image layout is set to TransferSrcOptimal. To preserve the image layout, call CopyDataToImage without transitionImageToShaderReadOnlyOptimalLayout parameter.
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuImage.CopyDataToImage(System.Byte[],System.Boolean)"]
See Also