 |
GpuImageCopyDataToImage(Byte) Method |
Copies the data from the specified byte array to this image.
The layout of the image is preserved.
To set the image layout to ShaderReadOnlyOptimal or TransferSrcOptimal, call
CopyDataToImage(Byte, Boolean)
and set the transitionImageToShaderReadOnlyOptimalLayout parameter accordingly.
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic void CopyDataToImage(
byte[] data
)
Parameters
- data Byte
- byte array
See Also