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GpuImageCopyDataToImageAsync(RawImageData, Boolean, ActionGpuImage) Method |
Copies the data from the specified RawImageData to this image in the background thread.
When transitionImageToShaderReadOnlyOptimalLayout is true, the image layout is transitioned to ShaderReadOnlyOptimal; when false the image layout is set to TransferSrcOptimal.
After the data is copied, the dataCopiedCallback is called with this GpuImage as a parameter.
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void CopyDataToImageAsync(
RawImageData imageData,
bool transitionImageToShaderReadOnlyOptimalLayout,
Action<GpuImage> dataCopiedCallback
)
Parameters
- imageData RawImageData
- RawImageData that will be copied to this GpuImage
- transitionImageToShaderReadOnlyOptimalLayout Boolean
- when true, the image layout is transitioned to ShaderReadOnlyOptimal; when false the image layout is set to TransferSrcOptimal. To preserve the image layout, call CopyDataToImage without transitionImageToShaderReadOnlyOptimalLayout parameter.
- dataCopiedCallback ActionGpuImage
- callback Action that called after the data is copied. This GpuImage is passed as a parameter.
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuImage.CopyDataToImageAsync(Ab4d.SharpEngine.Common.RawImageData,System.Boolean,System.Action{Ab4d.SharpEngine.Core.GpuImage})"]
See Also