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GpuBuffer(VulkanDevice, Int64, BufferUsageFlags, QueueFlags, MemoryPropertyFlags, Type, Int32, Boolean, Boolean, String) Constructor |
Constructor
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public GpuBuffer(
VulkanDevice vulkanDevice,
long bufferSize,
BufferUsageFlags usage,
QueueFlags queueFamilies,
MemoryPropertyFlags memoryProperties,
Type itemType,
int itemsCount,
bool isPersistentlyMapped = false,
bool isDedicatedAllocation = false,
string? name = null
)
Parameters
- vulkanDevice VulkanDevice
- vulkanDevice
- bufferSize Int64
- bufferSize
- usage BufferUsageFlags
- usage
- queueFamilies QueueFlags
- queueFamilies
- memoryProperties MemoryPropertyFlags
- memoryProperties
- itemType Type
- type of each item in this buffer
- itemsCount Int32
- number of items of itemType in this buffer
- isPersistentlyMapped Boolean (Optional)
- isPersistentlyMapped
- isDedicatedAllocation Boolean (Optional)
- isDedicatedAllocation
- name String (Optional)
- name
Exceptions See Also