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GpuBufferReadFromBufferT(T, Int32, Int32) Method |
Reads the dataItemsCount items from this buffer, starting from the bufferDataOffset (specified in absolute bytes offset not as items count).
The data are read to the specified array.
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void ReadFromBuffer<T>(
T[] data,
int dataItemsCount,
int bufferDataOffset = 0
)
where T : struct, new()
Parameters
- data T
- destination array
- dataItemsCount Int32
- number of items in the data array to read
- bufferDataOffset Int32 (Optional)
- offset specified in absolute bytes offset not as items count; zero by default
Type Parameters
- T
- type of data
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuBuffer.ReadFromBuffer``1(``0[],System.Int32,System.Int32)"]
See Also