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PointerCameraController(SharpEngineSceneView, IInputElement) Constructor |
Constructor that takes SharpEngineSceneView and an optional IInputElement as events source.
If later is not specified, then SharpEngineSceneView is used as events source.
Namespace: Ab4d.SharpEngine.AvaloniaUIAssembly: Ab4d.SharpEngine.AvaloniaUI (in Ab4d.SharpEngine.AvaloniaUI.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public PointerCameraController(
SharpEngineSceneView sharpEngineSceneView,
IInputElement? eventsSourceElement = null
)
Parameters
- sharpEngineSceneView SharpEngineSceneView
- SharpEngineSceneView
- eventsSourceElement IInputElement (Optional)
- optional Avalonia's IInputElement that is used to subscribe pointer or mouse events
See Also