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MeshPolygonIsEdgeFlipped Field

Specifies if edge is flipped (start and end are flipped). When true, then the StartPositionIndex and EndPositionIndex need to be flipped when the edge is used in the Polygons.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public List<bool> IsEdgeFlipped

Field Value

ListBoolean
See Also