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MeshPolygonIsEdgeFlipped Field |
Specifies if edge is flipped (start and end are flipped).
When true, then the StartPositionIndex and EndPositionIndex need to be flipped when the edge is used in the Polygons.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic List<bool> IsEdgeFlipped
Field Value
ListBoolean
See Also