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MeshPolygonIsEdgeFlipped Field

Specifies if edge is flipped (start and end are flipped). When true, then the StartPositionIndex and EndPositionIndex need to be flipped when the edge is used in the Polygons.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public List<bool> IsEdgeFlipped

Field Value

ListBoolean
See Also