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MeshEdgeIsNeighboringPolygonEdgeFlipped Field |
When true, then edge is flipped (start and end are flipped) in the NeighboringPolygonIndex.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public bool IsNeighboringPolygonEdgeFlipped
Field Value
BooleanSee Also