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RenderingItemAdditionalVertexBuffers Field

When AdditionalVertexBuffers is not null, then the array items that are not null are bind to vertex buffer starting with binding 1. This array does not include the VertexBuffer so that the primary vertex buffer address is included into the same memory block that defines this RenderingItem (the item in the array are defined elsewhere in memory).

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public Buffer[]? AdditionalVertexBuffers

Field Value

Buffer
See Also