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RenderingItemAdditionalVertexBuffers Field

When AdditionalVertexBuffers is not null, then the array items that are not null are bind to vertex buffer starting with binding 1. This array does not include the VertexBuffer so that the primary vertex buffer address is included into the same memory block that defines this RenderingItem (the item in the array are defined elsewhere in memory).

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public Buffer[]? AdditionalVertexBuffers

Field Value

Buffer
See Also