Transformer3dsRotateObject Method (Vector3D, Double, Boolean) |
Applies AxisAngleRotation3D to all objects and lights. The rotation is applied around objects center point.
Namespace: Ab3dAssembly: Ab3d.Reader3ds (in Ab3d.Reader3ds.dll) Version: 9.0.5590.1040
Syntax public void RotateObject(
Vector3D objectRotationAxis,
double objectRotationAngle,
bool isAdditive
)
Parameters
- objectRotationAxis
- Type: System.Windows.Media.Media3DVector3D
Axis in AxisAngleRotation3D - objectRotationAngle
- Type: SystemDouble
Angle in AxisAngleRotation3D - isAdditive
- Type: SystemBoolean
if true than the angle values are added to previous angle. Note: objectRotationAxis is not added to previous value - the previous value is replaced by this axis
See Also