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LatheMesh3D Class |
LatheMesh3D class is used to create MeshGeometry3D that represents a 3D object that is created with rotating the shape defined with sections
and positioned from specified start and end position.
Inheritance Hierarchy Namespace: Ab3d.MeshesAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.2.9104.2045
Syntaxpublic class LatheMesh3D : IMesh3D
The LatheMesh3D type exposes the following members.
Constructors | Name | Description |
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 | LatheMesh3D(Point3D, Point3D, LatheSection, Int32, Boolean, Boolean, Boolean) |
Constructor
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 | LatheMesh3D(Point3D, Point3D, LatheSection, Int32, Boolean, Boolean, Boolean, Double, Double, Boolean) |
Constructor that takes additional startAngle, endAngle and isMeshClosed as parameters.
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Properties | Name | Description |
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 | CreatePolygonIndices |
Gets or sets a nullable Boolean that specifies if the created MeshGeometry3D will have PolygonIndices set to the PolygonIndicesProperty DependencyProperty.
If this value is not set, then static CreatePolygonIndicesByDefault value is used.
Default value is null.
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 | Geometry |
Gets the MeshGeometry3D that represents a 3D cone.
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 | StartAngleVector3D |
Gets or sets a Vector3D that is used to define the direction in which the segment with StartAngle is facing.
This is used as the X axis for the base lathe geometry; the Y axis is defined by calculating a perpendicular vector to
StartAngleVector3D and the lathe direction (= endPosition - startPosition).
When StartAngleVector3D is null (by default), then MathUtils.GetPerpendicularVectors method is used to calculate the X and Y axes.
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See Also