Model |
Name | Description | |
---|---|---|
SetMaterialOpacity(Material, Double, Boolean, Boolean) | Sets the opacity (or alpha color) of the specified material. The material that is set as argument must not be frozen (it mush be cloned before sending to this method). Inner materials or brushes can be frozen - they will be cloned in this method when preserveFrozenMaterial is false. | |
SetMaterialOpacity(Model3D, Double, Boolean, Boolean) | Goes through all models in the models hierarchy and sets the opacity (or alpha color) in all materials to the specified opacity. |